LATIN AMERICA GAMING MARKET 2024-2032

ICT | Media Software & Services

LATIN AMERICA GAMING MARKET 2024-2032

Market by Type, Component, Device Type, Genre, and Country Outlook | Forecast 2024-2032

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Triton’s research report estimates that the Latin American gaming market is set to rise at 4.01% CAGR during the forecast period 2024-2032.


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The countries examined in the studied region include:

•        Brazil

•        Mexico

•        Rest of Latin America

Countries in Latin America have an upsurge in the adoption of online video games, owing to young demographics, increasing disposable income, and easy access to the internet and technology. Active gamers led to the emergence of local gaming communities, which formed a vibrant gaming culture in this region. Moreover, the popularity of both console and mobile gaming is contributing to market development.

Brazil leads with the highest share in the Latin American gaming market. The country’s gaming market transformed over the past decade, with women leading as active gamers. Due to smartphone and casual gaming popularity, Millennials dominate the market, with 16.1% aged between 30-34. Additionally, Newzoo reports that 43% of gamers invest in games, highlighting their significant economic impact on the country. With a diverse player base, female representation, and millennial engagement, the progress of the gaming market is inevitable.

Similarly, in Mexico, the rising popularity of esports has become a common entertainment culture. However, concerns about internet infrastructure and connectivity issues may limit the potential of online gaming experiences. With the establishment of leagues and tournaments, competitive gaming is witnessing a higher response. This surge presents avenues for investment and sponsorship prospects, shaping the country’s gaming market and driving its growth.

Software plays an important role in the development of games across several platforms including mobiles, consoles, computers, etc. As a primary tool, gaming software is deployed in the overall process of game programming, which includes game designing, prototyping, testing, production, and maintenance. Advanced software enhances the user experience through delivering new features in gaming devices such as, XBOX Series, PS5 etc. The segments of the studied market include component, genre, device type, and type. The component segment comprises software and hardware.

The leading enterprises in the gaming market are Activision Blizzard, Sony Corporation, Nintendo Co Ltd, Bethesda Softworks Llc, Square Enix Holdings Co Ltd, Sega, Microsoft Corporation, Electronic Arts Inc, Ubisoft Entertainment SA, and Zynga.

Activision Blizzard Inc is a gaming firm that creates and distributes interactive software products, entertainment material, and services for mobile devices, gaming consoles, and desktop computers. Among the well-known properties of the company include Candy Crush, Diablo, Call of Duty, Overwatch, World of Warcraft, and Hearthstone. The business activities of the corporation are dispersed over the Americas, Europe, and Asia-Pacific. It is headquartered in Santa Monica, California.


KEY DELIVERABLES OF THE REPORT:

      Market CAGR during the forecasting years 2024-2032

      Detailed data highlighting key insights, industry components, and market strategies

      Comprehensive information and estimation of the gaming market revenue growth in Latin America and its influence on the parent market

      In-depth study of forthcoming trends in consumer behavioral patterns

      A meticulous analysis of the competitive landscape and Porter’s Five Forces

      A wide-ranging study of factors that will challenge the Latin America gaming market’s growth during the upcoming years

Want to get specific insights? Our team of analysts can customize this report based on your preferences. Connect with us here.

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Table of Content

1. LATIN AMERICA GAMING MARKET- SUMMARY

2. INDUSTRY OUTLOOK

2.1. PARENT MARKET ANALYSIS- MEDIA & ENTERTAINMENT

2.2. IMPACT ANALYSIS ON THE GAMING MARKET

2.2.1. COVID-19 IMPACT ON THE GAMING MARKET

2.2.2. UKRAINE-RUSSIA WAR IMPACT ON THE GAMING MARKET

2.3. PORTER’S FIVE FORCES ANALYSIS

2.3.1. THREAT OF NEW ENTRANTS

2.3.2. THREAT OF SUBSTITUTES

2.3.3. BARGAINING POWER OF BUYERS

2.3.4. BARGAINING POWER OF SUPPLIERS

2.3.5. THREAT OF COMPETITIVE RIVALRY

2.4. MARKET MATURITY ANALYSIS

2.5. INDUSTRY COMPONENTS

2.5.1. COMPONENT SUPPLIERS

2.5.2. RESEARCH & DEVELOPMENT

2.5.3. HARDWARE MANUFACTURING DEVELOPMENT & PUBLISHING

2.5.4. DISTRIBUTORS

2.6. REGULATORY FRAMEWORK

2.7. KEY BUYING IMPACT ANALYSIS

2.7.1. GAME RATINGS

2.7.2. PRICE

2.7.3. EXCLUSIVITY

2.7.4. ONLINE SERVICE

2.7.5. DEVICE TYPE & COMPATIBILITY

2.7.5.1. PERFORMANCE

2.7.5.2. BACKWARD COMPATIBILITY

2.7.5.3. PERIPHERALS

2.7.5.4. STORAGE

2.7.5.5. MEDIA SUPPORT

2.8. KEY MARKET STRATEGIES

2.8.1. COLLABORATIONS

2.8.2. PRODUCT LAUNCHES

2.8.3. ACQUISITIONS

2.8.4. EXPANSIONS

2.9. MARKET DRIVERS

2.9.1. RISE OF NEXT-GENERATION GAMING CONSOLES

2.9.2. INCREASING INTERNET ACCESS

2.9.3. RAPID INCREASE IN SMARTPHONE USERS

2.9.4. EXTENSIVE AND DEVOTED AUDIENCE FOR DIGITAL GAMES

2.9.5. CONVENIENT ACCESSIBILITY TO FREE GAMES

2.10. MARKET CHALLENGES

2.10.1. ELEVATED EXPENSES IN GAME DEVELOPMENT

2.10.2. PIRACY CHALLENGES ASSOCIATED WITH DIGITAL GAMES

2.10.3. RISING INCIDENCE OF COUNTERFEIT GAMING MERCHANDISE

2.10.4. CHALLENGES IN THE LOCALIZATION OF GAMES

2.10.5. HARDWARE COMPATIBILITY ISSUES

2.11. MARKET OPPORTUNITIES

2.11.1. ENHANCED PROCESSING POWER AND REDUCED LATENCY WITH 5G CONNECTIVITY

2.11.2. UNRESTRICTED GAMING ACCESS WITH CLOUD GAMING

2.11.3. IMMERSIVE EXPERIENCES AT MORE AFFORDABLE PRICES WITH AR & VR

2.11.4. ENHANCED GAMING EXPERIENCE WITH EDGE COMPUTING

2.12. ANALYST PERSPECTIVE

3. LATIN AMERICA GAMING MARKET – BY TYPE

3.1. ONLINE

3.2. OFFLINE

4. LATIN AMERICA GAMING MARKET – BY COMPONENT

4.1. SOFTWARE

4.2. HARDWARE

5. LATIN AMERICA GAMING MARKET – BY DEVICE TYPE

5.1. CONSOLE GAMING

5.2. PC GAMING

5.3. MOBILE GAMING

5.3.1. ANDROID

5.3.2. IOS

5.4. BROWSER GAMING

6. LATIN AMERICA GAMING MARKET – BY GENRE

6.1. ACTION/ADVENTURE GAMES

6.2. ARCADE GAMES

6.3. STRATEGY & BRAIN GAMES

6.4. CASINO GAMES

6.5. CASUAL GAMES

6.6. SPORT GAMES

6.7. OTHER GENRES

7. LATIN AMERICA GAMING MARKET – BY COUNTRY OUTLOOK

7.1. LATIN AMERICA

7.1.1. COUNTRY ANALYSIS

7.1.1.1. BRAZIL

7.1.1.1.1. BRAZIL GAMING MARKET FORECAST & PROSPECTS

7.1.1.2. MEXICO

7.1.1.2.1. MEXICO GAMING MARKET FORECAST & PROSPECTS

7.1.1.3. REST OF LATIN AMERICA

7.1.1.3.1. REST OF LATIN AMERICA GAMING MARKET FORECAST & PROSPECTS

8. COMPETITIVE LANDSCAPE

8.1. ACTIVISION BLIZZARD

8.1.1. OVERVIEW

8.1.2. PRODUCT PORTFOLIO

8.1.3. KEY STRENGTHS

8.1.4. KEY CHALLENGES

8.2. MICROSOFT CORPORATION

8.2.1. OVERVIEW

8.2.2. PRODUCT PORTFOLIO

8.2.3. KEY STRENGTHS

8.2.4. KEY CHALLENGES

8.3. BETHESDASOFTWORKS LLC

8.3.1. OVERVIEW

8.3.2. PRODUCT PORTFOLIO

8.3.3. KEY STRENGTHS

8.3.4. KEY CHALLENGES

8.4. ELECTRONIC ARTS INC

8.4.1. OVERVIEW

8.4.2. PRODUCT PORTFOLIO

8.4.3. KEY STRENGTHS

8.4.4. KEY CHALLENGES

8.5. SONY CORPORATION

8.5.1. OVERVIEW

8.5.2. PRODUCT PORTFOLIO

8.5.3. KEY STRENGTHS

8.5.4. KEY CHALLENGES

8.6. UBISOFT ENTERTAINMENT SA

8.6.1. OVERVIEW

8.6.2. PRODUCT PORTFOLIO

8.6.3. KEY STRENGTHS

8.6.4. KEY CHALLENGES

8.7. SQUARE ENIX HOLDINGS CO LTD

8.7.1. OVERVIEW

8.7.2. PRODUCT PORTFOLIO

8.7.3. KEY STRENGTHS

8.7.4. KEY CHALLENGES

8.8. NINTENDO CO LTD

8.8.1. OVERVIEW

8.8.2. PRODUCT PORTFOLIO

8.8.3. KEY STRENGTHS

8.8.4. KEY CHALLENGES

8.9. SEGA

8.9.1. OVERVIEW

8.9.2. PRODUCT PORTFOLIO

8.9.3. KEY STRENGTHS

8.9.4. KEY CHALLENGES

8.10. ZYNGA

8.10.1. OVERVIEW

8.10.2. PRODUCT PORTFOLIO

8.10.3. KEY STRENGTHS

8.10.4. KEY CHALLENGES

9. RESEARCH METHODOLOGY & SCOPE

9.1. RESEARCH SCOPE & DELIVERABLES

9.2. SOURCES OF DATA

9.3. RESEARCH METHODOLOGY

List of Tables

TABLE 1: LATIN AMERICA GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $ BILLION)

TABLE 2: REGULATORY FRAMEWORK

TABLE 3: LIST OF COLLABORATIONS

TABLE 4: LIST OF PRODUCT LAUNCHES

TABLE 5: LIST OF ACQUISITIONS

TABLE 6: LIST OF EXPANSIONS

TABLE 7: NINTH GENERATION GAMING CONSOLES

TABLE 8: LATIN AMERICA GAMING MARKET, BY TYPE, 2024-2032 (IN $ BILLION)

TABLE 9: LATIN AMERICA GAMING MARKET, BY COMPONENT, 2024-2032 (IN $ BILLION)

TABLE 10: LATIN AMERICA GAMING MARKET, BY DEVICE TYPE, 2024-2032 (IN $ BILLION)

TABLE 11: LATIN AMERICA GAMING MARKET, BY MOBILE GAMING, 2024-2032 (IN $ BILLION)

TABLE 12: LATIN AMERICA GAMING MARKET, BY GENRE, 2024-2032 (IN $ BILLION)

TABLE 13: LATIN AMERICA GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $ BILLION)

List of Figures

FIGURE 1: MARKET MATURITY ANALYSIS

FIGURE 2: INDUSTRY COMPONENTS

FIGURE 3: KEY BUYING IMPACT ANALYSIS

FIGURE 4: LATIN AMERICA GAMING MARKET, BY TYPE, 2023 & 2032 (IN %)

FIGURE 5: LATIN AMERICA GAMING MARKET, BY ONLINE, 2024-2032 (IN $ BILLION)

FIGURE 6: LATIN AMERICA GAMING MARKET, BY OFFLINE, 2024-2032 (IN $ BILLION)

FIGURE 7: LATIN AMERICA GAMING MARKET, BY COMPONENT, 2023 & 2032 (IN %)

FIGURE 8: LATIN AMERICA GAMING MARKET, BY SOFTWARE, 2024-2032 (IN $ BILLION)

FIGURE 9: LATIN AMERICA GAMING MARKET, BY HARDWARE, 2024-2032 (IN $ BILLION)

FIGURE 10: LATIN AMERICA GAMING MARKET, BY DEVICE TYPE, 2023 & 2032 (IN %)

FIGURE 11: LATIN AMERICA GAMING MARKET, BY CONSOLE GAMING, 2024-2032 (IN $ BILLION)

FIGURE 12: LATIN AMERICA GAMING MARKET, BY PC GAMING, 2024-2032 (IN $ BILLION)

FIGURE 13: LATIN AMERICA GAMING MARKET, BY MOBILE GAMING, 2024-2032 (IN $ BILLION)

FIGURE 14: LATIN AMERICA GAMING MARKET, BY ANDROID, 2024-2032 (IN $ BILLION)

FIGURE 15: LATIN AMERICA GAMING MARKET, BY IOS, 2024-2032 (IN $ BILLION)

FIGURE 16: LATIN AMERICA GAMING MARKET, BY BROWSER GAMING, 2024-2032 (IN $ BILLION)

FIGURE 17: LATIN AMERICA GAMING MARKET, BY GENRE, 2023 & 2032 (IN %)

FIGURE 18: LATIN AMERICA GAMING MARKET, BY ACTION/ADVENTURE GAMES, 2024-2032 (IN $ BILLION)

FIGURE 19: LATIN AMERICA GAMING MARKET, BY ARCADE GAMES, 2024-2032 (IN $ BILLION)

FIGURE 20: LATIN AMERICA GAMING MARKET, BY STRATEGY & BRAIN GAMES, 2024-2032 (IN $ BILLION)

FIGURE 21: LATIN AMERICA GAMING MARKET, BY CASINO GAMES, 2024-2032 (IN $ BILLION)

FIGURE 22: LATIN AMERICA GAMING MARKET, BY CASUAL GAMES, 2024-2032 (IN $ BILLION)

FIGURE 23: LATIN AMERICA GAMING MARKET, BY SPORT GAMES, 2024-2032 (IN $ BILLION)

FIGURE 24: LATIN AMERICA GAMING MARKET, BY OTHER GENRES, 2024-2032 (IN $ BILLION)

FIGURE 25: BRAZIL GAMING MARKET 2024-2032 (IN $ BILLION)

FIGURE 26: MEXICO GAMING MARKET 2024-2032 (IN $ BILLION)

FIGURE 27: REST OF LATIN AMERICA GAMING MARKET 2024-2032 (IN $ BILLION)

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