Market by Type, Component, Device Type, Genre, and Country Outlook | Forecast 2024-2032
Triton’s research report estimates that the Latin American gaming market is set to rise at 4.01% CAGR during the forecast period 2024-2032.
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The countries examined in the studied region include:
• Brazil
• Mexico
• Rest
of Latin America
Countries in Latin America have an upsurge in the adoption
of online video games, owing to young demographics, increasing disposable
income, and easy access to the internet and technology. Active gamers led to
the emergence of local gaming communities, which formed a vibrant gaming
culture in this region. Moreover, the popularity of both console and mobile
gaming is contributing to market development.
Brazil leads with the
highest share in the Latin American gaming market.
The country’s gaming market
transformed over the past decade, with women leading as active gamers. Due to
smartphone and casual gaming popularity, Millennials dominate the market, with
16.1% aged between 30-34. Additionally, Newzoo reports that 43% of gamers
invest in games, highlighting their significant economic impact on the country.
With a diverse player base, female representation, and millennial engagement, the
progress of the gaming market is inevitable.
Similarly, in Mexico, the rising popularity of
esports has become a common entertainment culture. However, concerns about internet
infrastructure and connectivity issues may limit the potential of online gaming
experiences. With the
establishment of leagues and tournaments, competitive gaming is witnessing a higher
response. This surge presents avenues for investment and sponsorship prospects,
shaping the country’s gaming market and driving its growth.
Software
plays an important role in the development of games across several platforms
including mobiles, consoles, computers, etc. As a primary tool, gaming software
is deployed in the overall process of game programming, which includes game
designing, prototyping, testing, production, and maintenance. Advanced software
enhances the user experience through delivering new features in gaming devices
such as, XBOX Series, PS5 etc. The
segments of the studied market include component, genre, device type, and type. The component segment comprises software and hardware.
The leading enterprises in the gaming market are Activision Blizzard, Sony Corporation, Nintendo Co Ltd, Bethesda
Softworks Llc, Square Enix Holdings Co Ltd, Sega, Microsoft Corporation,
Electronic Arts Inc, Ubisoft Entertainment SA, and Zynga.
Activision Blizzard Inc is a gaming firm that creates and
distributes interactive software products, entertainment material, and services
for mobile devices, gaming consoles, and desktop computers. Among the
well-known properties of the company include Candy Crush, Diablo, Call of Duty,
Overwatch, World of Warcraft, and Hearthstone. The business activities of the
corporation are dispersed over the Americas, Europe, and Asia-Pacific. It is
headquartered in Santa Monica, California.
KEY
DELIVERABLES OF THE REPORT:
â—Ź
Market CAGR during the forecasting years 2024-2032
â—Ź
Detailed data highlighting key insights, industry components, and
market strategies
â—Ź
Comprehensive information and estimation of the gaming
market revenue
growth in Latin America and its influence on the parent market
â—Ź
In-depth study of forthcoming trends in consumer behavioral
patterns
â—Ź
A meticulous analysis of the competitive landscape and Porter’s
Five Forces
â—Ź
A wide-ranging study of factors that will challenge the Latin
America gaming market’s growth during the upcoming
years
Want to get specific insights? Our team of
analysts can customize this report based on your preferences. Connect with us here.
1. LATIN
AMERICA GAMING MARKET- SUMMARY
2. INDUSTRY
OUTLOOK
2.1. PARENT
MARKET ANALYSIS- MEDIA & ENTERTAINMENT
2.2. IMPACT
ANALYSIS ON THE GAMING MARKET
2.2.1. COVID-19
IMPACT ON THE GAMING MARKET
2.2.2. UKRAINE-RUSSIA
WAR IMPACT ON THE GAMING MARKET
2.3. PORTER’S
FIVE FORCES ANALYSIS
2.3.1. THREAT
OF NEW ENTRANTS
2.3.2. THREAT
OF SUBSTITUTES
2.3.3. BARGAINING
POWER OF BUYERS
2.3.4. BARGAINING
POWER OF SUPPLIERS
2.3.5. THREAT
OF COMPETITIVE RIVALRY
2.4. MARKET
MATURITY ANALYSIS
2.5. INDUSTRY
COMPONENTS
2.5.1. COMPONENT
SUPPLIERS
2.5.2. RESEARCH
& DEVELOPMENT
2.5.3. HARDWARE
MANUFACTURING DEVELOPMENT & PUBLISHING
2.5.4. DISTRIBUTORS
2.6. REGULATORY
FRAMEWORK
2.7. KEY
BUYING IMPACT ANALYSIS
2.7.1. GAME
RATINGS
2.7.2. PRICE
2.7.3. EXCLUSIVITY
2.7.4. ONLINE
SERVICE
2.7.5. DEVICE
TYPE & COMPATIBILITY
2.7.5.1. PERFORMANCE
2.7.5.2. BACKWARD
COMPATIBILITY
2.7.5.3. PERIPHERALS
2.7.5.4. STORAGE
2.7.5.5. MEDIA
SUPPORT
2.8. KEY
MARKET STRATEGIES
2.8.1. COLLABORATIONS
2.8.2. PRODUCT
LAUNCHES
2.8.3. ACQUISITIONS
2.8.4. EXPANSIONS
2.9. MARKET
DRIVERS
2.9.1. RISE
OF NEXT-GENERATION GAMING CONSOLES
2.9.2. INCREASING
INTERNET ACCESS
2.9.3. RAPID
INCREASE IN SMARTPHONE USERS
2.9.4. EXTENSIVE
AND DEVOTED AUDIENCE FOR DIGITAL GAMES
2.9.5. CONVENIENT
ACCESSIBILITY TO FREE GAMES
2.10. MARKET
CHALLENGES
2.10.1. ELEVATED
EXPENSES IN GAME DEVELOPMENT
2.10.2. PIRACY
CHALLENGES ASSOCIATED WITH DIGITAL GAMES
2.10.3. RISING
INCIDENCE OF COUNTERFEIT GAMING MERCHANDISE
2.10.4. CHALLENGES
IN THE LOCALIZATION OF GAMES
2.10.5. HARDWARE
COMPATIBILITY ISSUES
2.11. MARKET
OPPORTUNITIES
2.11.1. ENHANCED
PROCESSING POWER AND REDUCED LATENCY WITH 5G CONNECTIVITY
2.11.2. UNRESTRICTED
GAMING ACCESS WITH CLOUD GAMING
2.11.3. IMMERSIVE
EXPERIENCES AT MORE AFFORDABLE PRICES WITH AR & VR
2.11.4. ENHANCED
GAMING EXPERIENCE WITH EDGE COMPUTING
2.12. ANALYST
PERSPECTIVE
3. LATIN
AMERICA GAMING MARKET – BY TYPE
3.1. ONLINE
3.2. OFFLINE
4. LATIN
AMERICA GAMING MARKET – BY COMPONENT
4.1. SOFTWARE
4.2. HARDWARE
5. LATIN
AMERICA GAMING MARKET – BY DEVICE TYPE
5.1. CONSOLE
GAMING
5.2. PC
GAMING
5.3. MOBILE
GAMING
5.3.1. ANDROID
5.3.2. IOS
5.4. BROWSER
GAMING
6. LATIN
AMERICA GAMING MARKET – BY GENRE
6.1. ACTION/ADVENTURE
GAMES
6.2. ARCADE
GAMES
6.3. STRATEGY
& BRAIN GAMES
6.4. CASINO
GAMES
6.5. CASUAL
GAMES
6.6. SPORT
GAMES
6.7. OTHER
GENRES
7. LATIN
AMERICA GAMING MARKET – BY COUNTRY OUTLOOK
7.1. LATIN
AMERICA
7.1.1. COUNTRY
ANALYSIS
7.1.1.1. BRAZIL
7.1.1.1.1. BRAZIL
GAMING MARKET FORECAST & PROSPECTS
7.1.1.2. MEXICO
7.1.1.2.1. MEXICO
GAMING MARKET FORECAST & PROSPECTS
7.1.1.3. REST
OF LATIN AMERICA
7.1.1.3.1. REST
OF LATIN AMERICA GAMING MARKET FORECAST & PROSPECTS
8. COMPETITIVE
LANDSCAPE
8.1. ACTIVISION
BLIZZARD
8.1.1. OVERVIEW
8.1.2. PRODUCT
PORTFOLIO
8.1.3. KEY
STRENGTHS
8.1.4. KEY
CHALLENGES
8.2. MICROSOFT
CORPORATION
8.2.1. OVERVIEW
8.2.2. PRODUCT
PORTFOLIO
8.2.3. KEY
STRENGTHS
8.2.4. KEY
CHALLENGES
8.3. BETHESDASOFTWORKS
LLC
8.3.1. OVERVIEW
8.3.2. PRODUCT
PORTFOLIO
8.3.3. KEY
STRENGTHS
8.3.4. KEY
CHALLENGES
8.4. ELECTRONIC
ARTS INC
8.4.1. OVERVIEW
8.4.2. PRODUCT
PORTFOLIO
8.4.3. KEY
STRENGTHS
8.4.4. KEY
CHALLENGES
8.5. SONY
CORPORATION
8.5.1. OVERVIEW
8.5.2. PRODUCT
PORTFOLIO
8.5.3. KEY
STRENGTHS
8.5.4. KEY
CHALLENGES
8.6. UBISOFT
ENTERTAINMENT SA
8.6.1. OVERVIEW
8.6.2. PRODUCT
PORTFOLIO
8.6.3. KEY
STRENGTHS
8.6.4. KEY
CHALLENGES
8.7. SQUARE
ENIX HOLDINGS CO LTD
8.7.1. OVERVIEW
8.7.2. PRODUCT
PORTFOLIO
8.7.3. KEY
STRENGTHS
8.7.4. KEY
CHALLENGES
8.8. NINTENDO
CO LTD
8.8.1. OVERVIEW
8.8.2. PRODUCT
PORTFOLIO
8.8.3. KEY
STRENGTHS
8.8.4. KEY
CHALLENGES
8.9. SEGA
8.9.1. OVERVIEW
8.9.2. PRODUCT
PORTFOLIO
8.9.3. KEY STRENGTHS
8.9.4. KEY
CHALLENGES
8.10. ZYNGA
8.10.1. OVERVIEW
8.10.2. PRODUCT
PORTFOLIO
8.10.3. KEY
STRENGTHS
8.10.4. KEY
CHALLENGES
9. RESEARCH
METHODOLOGY & SCOPE
9.1. RESEARCH
SCOPE & DELIVERABLES
9.2. SOURCES
OF DATA
9.3. RESEARCH
METHODOLOGY
TABLE 1: LATIN AMERICA
GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $ BILLION)
TABLE 2: REGULATORY
FRAMEWORK
TABLE 3: LIST OF
COLLABORATIONS
TABLE 4: LIST OF
PRODUCT LAUNCHES
TABLE 5: LIST OF
ACQUISITIONS
TABLE 6: LIST OF
EXPANSIONS
TABLE 7: NINTH
GENERATION GAMING CONSOLES
TABLE 8: LATIN AMERICA
GAMING MARKET, BY TYPE, 2024-2032 (IN $ BILLION)
TABLE 9: LATIN AMERICA
GAMING MARKET, BY COMPONENT, 2024-2032 (IN $ BILLION)
TABLE 10: LATIN AMERICA
GAMING MARKET, BY DEVICE TYPE, 2024-2032 (IN $ BILLION)
TABLE 11: LATIN AMERICA
GAMING MARKET, BY MOBILE GAMING, 2024-2032 (IN $ BILLION)
TABLE 12: LATIN AMERICA
GAMING MARKET, BY GENRE, 2024-2032 (IN $ BILLION)
TABLE 13: LATIN AMERICA
GAMING MARKET, BY COUNTRY OUTLOOK, 2024-2032 (IN $ BILLION)
FIGURE 1: MARKET MATURITY ANALYSIS
FIGURE 2: INDUSTRY COMPONENTS
FIGURE 3: KEY BUYING IMPACT ANALYSIS
FIGURE 4: LATIN AMERICA GAMING MARKET, BY TYPE, 2023 & 2032 (IN %)
FIGURE 5: LATIN AMERICA GAMING MARKET, BY ONLINE, 2024-2032 (IN $
BILLION)
FIGURE 6: LATIN AMERICA GAMING MARKET, BY OFFLINE, 2024-2032 (IN $
BILLION)
FIGURE 7: LATIN AMERICA GAMING MARKET, BY COMPONENT, 2023 & 2032 (IN
%)
FIGURE 8: LATIN AMERICA GAMING MARKET, BY SOFTWARE, 2024-2032 (IN $
BILLION)
FIGURE 9: LATIN AMERICA GAMING MARKET, BY HARDWARE, 2024-2032 (IN $
BILLION)
FIGURE 10: LATIN AMERICA GAMING MARKET, BY DEVICE TYPE, 2023 & 2032
(IN %)
FIGURE 11: LATIN AMERICA GAMING MARKET, BY CONSOLE GAMING, 2024-2032 (IN
$ BILLION)
FIGURE 12: LATIN AMERICA GAMING MARKET, BY PC GAMING, 2024-2032 (IN $
BILLION)
FIGURE 13: LATIN AMERICA GAMING MARKET, BY MOBILE GAMING, 2024-2032 (IN $
BILLION)
FIGURE 14: LATIN AMERICA GAMING MARKET, BY ANDROID, 2024-2032 (IN $
BILLION)
FIGURE 15: LATIN AMERICA GAMING MARKET, BY IOS, 2024-2032 (IN $ BILLION)
FIGURE 16: LATIN AMERICA GAMING MARKET, BY BROWSER GAMING, 2024-2032 (IN
$ BILLION)
FIGURE 17: LATIN AMERICA GAMING MARKET, BY GENRE, 2023 & 2032 (IN %)
FIGURE 18: LATIN AMERICA GAMING MARKET, BY ACTION/ADVENTURE GAMES,
2024-2032 (IN $ BILLION)
FIGURE 19: LATIN AMERICA GAMING MARKET, BY ARCADE GAMES, 2024-2032 (IN $
BILLION)
FIGURE 20: LATIN AMERICA GAMING MARKET, BY STRATEGY & BRAIN GAMES,
2024-2032 (IN $ BILLION)
FIGURE 21: LATIN AMERICA GAMING MARKET, BY CASINO GAMES, 2024-2032 (IN $
BILLION)
FIGURE 22: LATIN AMERICA GAMING MARKET, BY CASUAL GAMES, 2024-2032 (IN $
BILLION)
FIGURE 23: LATIN AMERICA GAMING MARKET, BY SPORT GAMES, 2024-2032 (IN $
BILLION)
FIGURE 24: LATIN AMERICA GAMING MARKET, BY OTHER GENRES, 2024-2032 (IN $
BILLION)
FIGURE 25: BRAZIL GAMING MARKET 2024-2032 (IN $ BILLION)
FIGURE 26: MEXICO GAMING MARKET 2024-2032 (IN $ BILLION)
FIGURE 27: REST OF LATIN AMERICA GAMING MARKET 2024-2032 (IN $ BILLION)